Tag: Technology

Screentime in the Classroom: A Benefit or a Distraction?

Parents and teachers alike are sometimes worried that kids and students are spending far too much time looking at screens, and far too little time actually learning and reading. Naturally, the value of a screen depends on what is being displayed, but parents and teachers have a point. Children almost always expect to see smartphones and devices as sources of entertainment, and will oftentimes interpret screens used as educational tools as no more than entertainment with poorer quality.

The solution to this problem requires some creative thinking along with adults willing to give kids some room to experiment. Everyone is headed for the same destination. We just have different ways of getting there.

Creativity

Children are naturally creative. This is one of the reasons why they are drawn to screens in the first place. Games, animation, and the freedom of choice are the three things screens give them. What adults should do in order to channel those interests productively is show kids how to be creative without a screen.

What if students could learn to make games and animation themselves? What if they were allowed to discover new things without looking them up first? Such experiences could inspire them to try newer, potentially greater things.

Educational Tools

Much emphasis has been put on STEM education of late, otherwise known as a combination of science, technology, engineering, and mathematics. The biggest obstacle to these subjects is the fact that not all adults understand them, and even fewer can describe how to use electronic devices in order to effectively teach them.

Computer programming is a great example of this. Educators have placed a decent amount of value on teaching children how to “code.” Meanwhile, there are only five states with an official computer curriculum in the United States. How can children use screens productively if they provide no educational value?

Reading

Electronic books were invented decades ago, but were recently perfected within the last 10-15 years. It is now possible to carry the contents of an elementary school library around in a device the size of an actual book. How many educational institutions are taking advantage of this technology? If students and kids were looking at a screen with quality reading material on it, would that be preferable to random videos and distractions? How might carrying hundreds of books around all day change the life of the average elementary or junior high school student?

Screens are becoming an increasingly important aspect of education. Given how much smartphones and tablets are being used throughout the world on a daily basis, it’s only fitting that they become integral parts of the classroom. It is then up to educators and parents to ensure that what is being displayed on those screens is beneficial for the growth and development of the children using them.

Education Technologies of the Future

Technology continues to be an ever growing aspect of our lives. While it is not so surprising to see how it impacts certain parts of our daily lives, most seem quite shocked when they hear how technology continues to have a major influence in the world of education.

Learning within the classroom is constantly changing as technology shapes the way that people are able to study and grow. Virtual reality and adaptive learning in general is continuing to make its presence known across the country in classrooms.

With technology steadily improving, virtual reality classrooms are now used to help with the learning process. This type of technology in the field of education is able to help draw students in, and get them involved with hands on learning. This type of virtual reality technology sometimes even has the capability to take over as the teacher itself. Many online schools and courses are able to use this type of technology where students have access to it any time of day right from their computer or mobile device. This helps to permit learning at any time of day or not right from the comfort of their home.

Educational robotics have continued to become more popular and will steadily trend upwards in the future as well. The Lego Group, which invented the first educational robotics, set the pace when they developed the Mindstorms brand in the eighties. Today, many companies have bounced off of this idea and created other aspects of educational robotics for various different subjects. Just a few examples of these include Ozobot, Cubelets, or Dash and Dot, which all allow students to tap into their creative side and learn.

Intelligent mentoring is also very accessible and will continue to grow even more popular in the future of education. These types of intelligent tutors via technology take the place of a normal teacher and are able to assist in the learning process of students. A fantastic example of this is Duolingo which is a foreign language program that helps students learn a brand new language. The mentoring system is able to pick up on any type of errors the student makes and helps to correct them so they are able to understand what they did wrong. As technology continues to thrive and become more widespread, intelligent mentoring will grow.